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In Homeworld, the inhabitants of a forsaken planet discovered an ancient tablet that revealed their true origins and launched them on a perilous voyage to their ancestral home, the far-distant world of Hiigara. After building a massive Mothership and taking aboard thousands of colonists they set forth with high hopes, little realizing the dangers that awaited in their journey across the galaxy. After apocalyptic battles and grievous loss of life, they finally reached Hiigara, the homeworld of their forebears, and reclaimed their birthright.THE SAGA CONTINUES...

Homeworld 2 continues the epic struggle of the Hiigarans and their leader Karan S'jet. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients. Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

 

 

Totally new 3D engine generates breathtaking graphics of deep space and amazingly detailed spacecraft

An innovative 3D engine generates cinematic-quality graphics, stunning special effects, and beautifully rendered ships. The sublime vistas and otherworldly splendor of Homeworld 2 are in the award-winning tradition of the original. In-game cinematics flow seamlessly in and out of gameplay as players command their armada around eerily beautiful phenomena of deep space, including giant asteroids, massive derelicts, gas clouds, and nebulae light years across.

 

 

Streamlined interface lets players control the whole game with a few mouse clicks

A streamlined interface lets players take total control of their ships and explore the universe. And all-new camera panning makes maneuvering fleets in the thick of battle easier than ever. Zoom in to see objects in intricate detail, zoom out to get a panoramic view, or rotate your view of deep space a full 360 degrees.

 

 

 

A stunning deep-space environment of giant asteroids, massive derelicts, gas cluds, and nebulae light years across

In the dynamic 3D universe of Homeworld 2 the awe-inspiring phenomena of deep space – giant asteroids, huge derelicts, murky gas clouds, and vast nebulae – pulse with the energy that permeates the cosmos. These fully interactive phenomena – some strategically helpful and others fraught with danger – add another dimension to gameplay.

 

 

All new fleets, each with unique capabilities and spacecraft, for different styles of play

Two all-new customizable battle fleets, each with unique capabilities and spacecraft, enhance Homeworld 2's strategic complexity and tactical flexibility. Players can now group ships in strike formations that move together into combat. New ships such as the flak corvette and the marine frigate offer innovative tactical choices, while capital ships have subsystems like engines and weaponry that can be crippled while leaving the ship ready for capture.

 

 

Multiplayer mode accomodates 6 players via LAN, network, or internet connections

New multiplayer modes and features allow up to six players to wage war via a LAN or over the Internet. Additional tools and modules enable the community to develop new missions and mods.

 

 

 

HOMEWORLD2 TEAM BIO

JOSH MOSQUEIRA, LEAD DESIGNER

A published author, Joshua Mosqueira started writing and designing tabletop and role-playing games before migrating to video game design. Since then, he has collaborated on projects for Activision and Microsoft including Spider-Man 2: Enter Electro and Impossible Creatures. Joshua holds degrees in Cinema Studies and English Literature from McGill University in Montreal. An avid Homeworld fan, Joshua is the Lead Designer on Homeworld 2.

STEPHANE MORICHERE-MATTE, LEAD PROGRAMMER

Stephane Morichere-Matte came to Relic Entertainment after 4 years with Ubi Soft, Inc. in Montreal. As a Lead Programmer at Ubi Soft he was able to hone his skills on the PS2 version of Batman: Vengeance. Stephane carries both French and Canadian citizenships. He earned a Bs.E. in Computer Engineering from Montreal's Polytechnics University, specializing in artificial intelligence and robotics. Stephane has worked on several entertainment software project overseas locations such as China. He continues in his role as Lead Programmer guiding the technology development and implementation in Homeworld2.

ROB CUNNINGHAM, ART DIRECTOR

Rob Cunningham is one of the co-founders of Relic Entertainment, Inc. He served as the Art Director on Homeworld and continues in that role for Homeworld2. Rob is a graduate of the Rhode Island School of Design and has taught at the Vancouver Film School. He is the recipient of several awards for his professional including special achievement in art direction from PC Gamer.

GEOFF THOMAS, ASSISTANT PRODUCER

Geoff Thomas came to Relic Entertainment in January of 2002. He was previously a content manager at the online financial news company Stockhouse.com. A passionate gamer since age 10, Geoff is currently responsible for creating and managing the project schedule, Homeworld2 on-line community support, and coordinating bug tracking with QA. He holds a B.A. in Film and Communications from Queen's University at Kingston, Ontario.

DAN IRISH, EXECUTIVE PRODUCER

Dan Irish came to Relic Entertainment from Mattel Interactive and Ubi Soft Entertainment where he was the producer for the Myst / Riven product line and the producer of the award-winning Myst III: Exile. Previously, he worked as a producer with companies such as Dreamworks Interactive, Rocket Science Games and SegaSoft. A passionate Homeworld fan, he moved to Vancouver in October of 2001 to produce the sequel, Homeworld2. He is a speaker at the 2003 Game Developer’s Conference, on how to produce a successful game soundtrack. He is a published author of several game strategy guides, which he started writing at the age of 20.

 
 

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