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In
Homeworld, the inhabitants of a forsaken planet discovered
an ancient tablet that revealed their true origins and launched
them on a perilous voyage to their ancestral home, the far-distant
world of Hiigara. After building a massive Mothership and
taking aboard thousands of colonists they set forth with high
hopes, little realizing the dangers that awaited in their
journey across the galaxy. After apocalyptic battles and grievous
loss of life, they finally reached Hiigara, the homeworld
of their forebears, and reclaimed their birthright.THE SAGA
CONTINUES...
Homeworld 2 continues the epic struggle of the Hiigarans
and their leader Karan S'jet. Many thought their hardships
would end when they returned to Hiigara, yet fate has not
been so kind to the Exiles. Now the Hiigarans face a new and
bitter enemy, a renegade clan from the eastern fringes of
the galaxy, who wield the power of the ancients. Homeworld
2 chronicles the valiant journey of the Mothership and
its crew into the oldest regions of the galaxy to confront
their new foe and discover the truth behind their exile.
Totally
new 3D engine generates breathtaking graphics of deep space
and amazingly detailed spacecraft
An innovative 3D engine generates cinematic-quality graphics,
stunning special effects, and beautifully rendered ships.
The sublime vistas and otherworldly splendor of Homeworld
2 are in the award-winning tradition of the original. In-game
cinematics flow seamlessly in and out of gameplay as players
command their armada around eerily beautiful phenomena of
deep space, including giant asteroids, massive derelicts,
gas clouds, and nebulae light years across.
Streamlined
interface lets players control the whole game with a few
mouse clicks
A streamlined interface lets players take
total control of their ships and explore the universe.
And all-new camera panning makes maneuvering fleets in
the thick of battle easier than ever. Zoom in to see objects
in intricate detail, zoom out to get a panoramic view,
or rotate your view of deep space a full 360 degrees.
A
stunning deep-space environment of giant asteroids, massive
derelicts, gas cluds, and nebulae light years across
In the dynamic 3D universe of Homeworld 2 the awe-inspiring
phenomena of deep space – giant asteroids, huge derelicts,
murky gas clouds, and vast nebulae – pulse with the energy
that permeates the cosmos. These fully interactive phenomena
– some strategically helpful and others fraught with danger
– add another dimension to gameplay.
All
new fleets, each with unique capabilities and spacecraft,
for different styles of play
Two all-new customizable battle fleets, each with unique capabilities
and spacecraft, enhance Homeworld 2's strategic complexity
and tactical flexibility. Players can now group ships in strike
formations that move together into combat. New ships such as
the flak corvette and the marine frigate offer innovative tactical
choices, while capital ships have subsystems like engines and
weaponry that can be crippled while leaving the ship ready for
capture.
Multiplayer
mode accomodates 6 players via LAN, network, or internet connections
New multiplayer modes and features allow up to six players
to wage war via a LAN or over the Internet. Additional tools
and modules enable the community to develop new missions and
mods.
HOMEWORLD2 TEAM BIO
JOSH MOSQUEIRA, LEAD
DESIGNER
A published author, Joshua Mosqueira started
writing and designing tabletop and role-playing games before
migrating to video game design. Since then, he has collaborated
on projects for Activision and Microsoft including Spider-Man
2: Enter Electro and Impossible Creatures. Joshua holds degrees
in Cinema Studies and English Literature from McGill University
in Montreal. An avid Homeworld fan, Joshua is the Lead Designer
on Homeworld 2.
STEPHANE MORICHERE-MATTE,
LEAD PROGRAMMER
Stephane Morichere-Matte came to Relic Entertainment
after 4 years with Ubi Soft, Inc. in Montreal. As a Lead Programmer
at Ubi Soft he was able to hone his skills on the PS2 version
of Batman: Vengeance. Stephane carries both French and Canadian
citizenships. He earned a Bs.E. in Computer Engineering from
Montreal's Polytechnics University, specializing in artificial
intelligence and robotics. Stephane has worked on several
entertainment software project overseas locations such as
China. He continues in his role as Lead Programmer guiding
the technology development and implementation in Homeworld2.
ROB CUNNINGHAM, ART DIRECTOR
Rob Cunningham is one of the co-founders of
Relic Entertainment, Inc. He served as the Art Director on
Homeworld and continues in that role for Homeworld2. Rob is
a graduate of the Rhode Island School of Design and has taught
at the Vancouver Film School. He is the recipient of several
awards for his professional including special achievement
in art direction from PC Gamer.
GEOFF THOMAS, ASSISTANT
PRODUCER
Geoff Thomas came to Relic Entertainment in
January of 2002. He was previously a content manager at the
online financial news company Stockhouse.com. A passionate
gamer since age 10, Geoff is currently responsible for creating
and managing the project schedule, Homeworld2 on-line community
support, and coordinating bug tracking with QA. He holds a
B.A. in Film and Communications from Queen's University at
Kingston, Ontario.
DAN
IRISH, EXECUTIVE PRODUCER
Dan Irish came to Relic Entertainment from Mattel
Interactive and Ubi Soft Entertainment where he was the producer
for the Myst / Riven product line and the producer of the
award-winning Myst III: Exile. Previously, he worked as a
producer with companies such as Dreamworks Interactive, Rocket
Science Games and SegaSoft. A passionate Homeworld fan, he
moved to Vancouver in October of 2001 to produce the sequel,
Homeworld2. He is a speaker at the 2003 Game Developer’s Conference,
on how to produce a successful game soundtrack. He is a published
author of several game strategy guides, which he started writing
at the age of 20.
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